This lets you set the desired frame rate as well as the start, end and length of your animation. All of this can be set up using the Time Configuration tools which can be accessed by clicking on the icon in the bottom-right corner. When creating a video it is important to think about what the output is going to be. Get used to these shortcuts and your life will be made a whole lot easier Time configuration Get used to these controls because they will speed up your animation workflow no end. To move the cursor to the start and end frames of your active time segment, just use the Home and End keys. You can also shift the whole timeline along either way by using Ctrl+Alt+middle-mouse-button. And doing the same shortcut but with your left-mouse-button will extend your start frames past zero. Ctrl+Alt+right-mouse-button will extend your end frames. There are some really handy shortcuts that enable you to navigate quickly around your timeline. The timeline is where you will set up most of your key frames Navigating the timeline The playback controls in the lower-right corner can be used to playback or move around your timeline. The timeline shows the active segment of time and shows all the key frames for all the objects you have selected. The timeline at the bottom of the 3ds Max interface is where you set up the majority of your key frame animation, although we will look at the curve editor later which gives you access to more complex controls. We'll be investigating how to set up moving cameras, animating objects as well as a quick look into the new Populate tools that have recently been added to 3ds Max. As I work mostly with architectural animation, I will be focusing on the related tools in that field rather than delving into any character animation, although that is also possible in 3ds Max. Improving your 3ds Max workflow – previous chapters: Top 10 interface secrets Better modeling workflow Handling massive scenes 3ds Max has a plethora of animation tools which make it possible to achieve some very impressive animation results. Paul Hatton shows how to bring your static 3D models to life with the fantastic set of animation tools available in 3ds Max.
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